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Three phone screens from a mobile finance app, showing a balance summary, a trade screen and portfolio cards.
Mobile App Design & Development

Mobile App Development for Real User Needs

We plan mobile experiences around user tasks, device limits and release requirements.

NovaCraft maps flows, designs interfaces, develops agreed features, tests key journeys and prepares store submission with documented handover for future releases.

  • iOS & Android
  • Cross-Platform Builds
  • Store Submission
What we can build

Mobile App Development Scope

App projects carry costs a website does not, store review, device testing, release cycles. We scope those in from the start so the timeline is realistic.

  • Deciding what the first release genuinely needs, what belongs in version two, and whether an app is even the right answer rather than a mobile web experience.

  • Flows, screens and navigation designed for thumbs and interruptions, following iOS and Android conventions where users expect them.

  • One codebase serving both platforms, which suits most products and keeps two versions from drifting apart. We say when a native build is the better call.

  • Camera, location, biometrics, notifications, file access and background tasks, with permission requests made at a point where the reason is obvious.

  • Local storage, queued actions and conflict handling, so a dropped connection does not lose someone’s work or leave the interface lying to them.

  • Accounts, data, sync endpoints and integrations, built alongside the app rather than assumed to exist.

  • Listings, screenshots, privacy declarations, age ratings, signing and the review process itself, including handling a rejection when one arrives.

  • Ongoing updates, OS version compatibility, crash monitoring and the maintenance an app needs simply to keep working.

Our toolkit

Tools for Mobile App Delivery

Cross-platform is the right default for most products. It stops being right when an app depends heavily on platform-specific behaviour or sustained high-performance graphics, and we will tell you when that is the case.

  • Design

    Used for flows, screens and prototypes, checked against each platform’s own conventions rather than one design imposed on both.

    • Figma
    • Human Interface Guidelines
    • Material Design
  • Cross-Platform

    Used for apps that should behave consistently on both platforms from a single codebase, with over-the-air updates for minor changes.

    • React Native
    • Expo
    • TypeScript
  • Native

    Used where an app depends on platform-specific capability, tight hardware integration or performance a shared runtime cannot reach.

    • Swift
    • Kotlin
  • Back-End and Services

    Used for accounts, data, sync, push notifications and the endpoints the app depends on.

    • Node.js
    • PostgreSQL
    • Firebase
    • REST
  • Release and Monitoring

    Used for beta distribution, staged rollouts, store submission and crash reporting once real devices are involved.

    • App Store Connect
    • Google Play Console
    • TestFlight
    • Sentry

Design · Used for flows, screens and prototypes, checked against each platform’s own conventions rather than one design imposed on both.

Who this suits

Planning a Mobile App Project?

  • Products Used Repeatedly

    Where someone opens it several times a week and the home-screen icon saves real friction.

  • Field and On-Site Teams

    Work happening away from a desk, often with poor signal, where offline capability is the whole point.

  • Fintech and Wallets

    Products needing biometrics, secure local storage and a flow that feels trustworthy at every step.

  • Marketplaces and Booking

    Two-sided products where notifications and quick repeat actions drive the experience.

  • Health and Habit Tracking

    Apps that depend on sensors, daily reminders and data that accumulates to become useful.

  • Companion Apps

    A focused mobile counterpart to an existing web product, doing the few things that suit a phone.

What you receive

What the App Project Delivers

Deliverables follow the agreed scope. A typical app project may include:

  • Scope and feature definition for the first release
  • User flows and navigation map
  • Wireframes and high-fidelity screens for both platforms
  • Interactive prototype
  • Design system and component library
  • Application build for iOS and Android
  • Back-end, API and database work
  • Push notification setup
  • Beta builds via TestFlight and Play internal testing
  • Device and OS compatibility testing
  • Store listings, screenshots and metadata
  • Submission and review handling
  • Crash and error monitoring
  • Source code in your own repository
  • Signing credentials in your own developer accounts
  • Release and maintenance plan
Client project management

How we manage app design & development projects

The delivery method stays visible to both teams. Scope, responsibilities, feedback, approvals and handover are documented from the start.

  1. Step 01

    Written scope and responsibilities

    We document deliverables, responsibilities, dependencies, review points and exclusions before production begins, so every participant works from the same agreed scope.

  2. Step 02

    One shared project workspace

    Files, notes, decisions, links and current priorities stay in one shared workspace, giving both teams a consistent source of project information.

  3. Step 03

    Weekly status and next actions

    Each week we record completed work, current tasks, blockers, decisions required and the next review point, keeping progress visible without constant meetings.

  4. Step 04

    Structured feedback and approvals

    Feedback is consolidated by the client decision owner, reviewed against the agreed objective, then recorded before the next production stage begins.

  5. Step 05

    Documented scope changes

    Requests outside the approved scope are documented with their impact on timing, effort and dependencies before either team commits to the change.

  6. Step 06

    QA, handover and next steps

    Before handover, we review agreed acceptance criteria, test required journeys, document remaining actions and confirm ownership for launch or ongoing support.

Working instructions

What we agree with the client at kickoff

  • Nominate one client decision owner for consolidated approvals.
  • Share required access, brand assets and source material before the relevant stage begins.
  • Return consolidated feedback against the agreed review date whenever possible.
  • Use the shared workspace for decisions so important context is not split across channels.
  • Raise blockers and changing priorities early so timeline or scope impact can be reviewed before work continues.
Frequently asked questions

App Design & Development questions we are asked most

Yes. Most projects use a single cross-platform codebase serving both, which keeps the two versions consistent and reduces cost. Where a product depends on platform-specific capability or heavy performance, we will recommend native builds instead and explain why.

Start with the first release

Let’s work out what version one should actually contain

Most app projects go wrong by trying to launch with everything. The useful conversation is about what the first release must do to be worth installing.

Tell us who the app is for, what they would do with it, and what you have already decided.

Straight advice on whether you need an app. Your accounts, your code.