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User Experience & Interface Design

UX/UI Design for Clearer Product Decisions

We test structure, flows and interactions before polishing the interface.

NovaCraft maps user journeys, prototypes critical flows, reviews evidence and documents interface behaviour so development starts from clearer product decisions.

  • Research & Flows
  • Wireframes & Prototypes
  • Design Systems
Design is a decision, not a decoration

Solve Product Structure Before Visual Detail

When something is not working, the cause is usually one of these:

  1. People cannot find the thing they came for.

  2. A task takes more steps than it needs to.

  3. The interface asks for information too early.

  4. Nothing on the screen indicates what matters most.

None of those are fixed by a new colour palette. They are fixed by changing the order of things, cutting what is not carrying weight, and being deliberate about what a screen is asking someone to do.

We work in that order: understand the task, restructure it, then design it. Visual design comes last, and it is better for having something settled to dress.

What we can do

UX/UI Design Scope

A new product needs different work from one with existing users and existing data. We agree which of these your project actually needs before quoting it.

  • UX Audit and Review

    We work through your existing product as a user would, note where journeys break down, and give you a prioritised list of what to fix and in what.

  • Research and Discovery

    Stakeholder interviews, competitor review and, where you have them, conversations with real users, so design decisions rest on something firmer than opinion.

  • Information Architecture

    We organise content, navigation and labelling so people can predict where things live instead of hunting for them.

  • User Flows and Wireframes

    Low-fidelity layouts that settle structure, hierarchy and sequence while changes are still cheap to make.

  • Interface and Visual Design

    High-fidelity screens built on your brand, with states, empty views and error cases designed rather than left for the build to invent.

  • Interactive Prototypes

    Clickable versions your team and your users can move through, so a flow can be judged by using it rather than by reading about it.

  • Usability Testing

    We put the prototype in front of people, watch where they hesitate, and record what should change before development starts.

  • Design Systems and Handover

    Reusable components, spacing and type rules, plus annotated files, so what gets built matches what was approved and the next screen does not start from zero.

Our toolkit

Tools for UX/UI Design and Testing

Early work benefits from being rough and fast. Later work benefits from being precise and shareable. These are the tools we use for each.

  • Research and Workshops

    • FigJam
    • Miro
    • Notion

    Used for discovery sessions, journey mapping, affinity sorting and keeping decisions written down where everyone can see them.

  • Design and Prototyping

    • Figma
    • Adobe XD

    Used for wireframes, interface design, component libraries and interactive prototypes shared by link rather than by file.

  • Testing and Validation

    • Maze
    • Google Analytics 4

    Used for unmoderated usability tests, task completion checks and reviewing how existing screens are actually being used.

  • Accessibility

    • WCAG 2.2 AA
    • Contrast checkers
    • Keyboard and screen-reader passes

    Used to review colour contrast, focus order, target sizes and whether every action can be reached without a mouse.

Designed for everyone

Include Accessibility During Design

Retro-fitting accessibility into a finished interface is expensive, and it usually shows. Deciding contrast, focus order and target sizes while the screens are still being drawn costs almost nothing.

We design against WCAG 2.2 AA as a working standard rather than as a certificate, and we tell you plainly which items are design decisions and which depend on how the product is built.

Depending on the project, our design work can cover:

  • Colour contrast that meets AA for text and interface elements
  • A visible, unambiguous focus state for every interactive element
  • Logical heading and reading order
  • Touch targets sized for real fingers
  • Form labels, hints and error messages designed, not improvised
  • Meaning never carried by colour alone
  • Motion that can be reduced or turned off
  • Text alternatives specified for images and icons
  • Keyboard paths through every important flow
  • States for loading, empty and failure

This gives a build a strong starting point. Full conformance also depends on how the product is developed and tested, which we are happy to review with your engineers.

Who this suits

Need Clearer Product UX/UI Direction?

  • Products Being Redesigned

    Existing users, existing habits and real data, where the risk is changing the wrong things.

  • Startups Before Build

    Teams about to commit engineering time who want the flow settled while it is still cheap to change.

  • SaaS and Dashboards

    Interfaces carrying a lot of data, where hierarchy and defaults matter more than styling.

  • Mobile Apps

    Products where screen space is tight and every extra tap is felt.

  • Teams Without a Designer

    Engineering-led teams that need a system and a set of rules they can keep building against.

  • Conversion Problems

    Journeys where people arrive but do not finish, and nobody is certain which step loses them.

What you receive

What the Design Handover Includes

The exact set depends on the agreed scope. A typical UX and UI engagement may include:

  • Research summary and findings
  • Prioritised UX audit with recommendations
  • Sitemap and information architecture
  • User flows for key journeys
  • Wireframes for important screens
  • High-fidelity interface designs
  • Mobile, tablet and desktop layouts
  • Interactive prototype
  • Component library and design system
  • Accessibility notes and contrast checks
  • Usability test findings
  • Annotated developer handover file
  • Editable source files in your own workspace
Client project management

How we manage ux/ui design projects

The delivery method stays visible to both teams. Scope, responsibilities, feedback, approvals and handover are documented from the start.

  • Written scope and responsibilities

    We document deliverables, responsibilities, dependencies, review points and exclusions before production begins, so every participant works from the same agreed scope.

  • One shared project workspace

    Files, notes, decisions, links and current priorities stay in one shared workspace, giving both teams a consistent source of project information.

  • Weekly status and next actions

    Each week we record completed work, current tasks, blockers, decisions required and the next review point, keeping progress visible without constant meetings.

  • Structured feedback and approvals

    Feedback is consolidated by the client decision owner, reviewed against the agreed objective, then recorded before the next production stage begins.

  • Documented scope changes

    Requests outside the approved scope are documented with their impact on timing, effort and dependencies before either team commits to the change.

  • QA, handover and next steps

    Before handover, we review agreed acceptance criteria, test required journeys, document remaining actions and confirm ownership for launch or ongoing support.

Working instructions

What we agree with the client at kickoff

  • Nominate one client decision owner for consolidated approvals.
  • Share required access, brand assets and source material before the relevant stage begins.
  • Return consolidated feedback against the agreed review date whenever possible.
  • Use the shared workspace for decisions so important context is not split across channels.
  • Raise blockers and changing priorities early so timeline or scope impact can be reviewed before work continues.
Frequently asked questions

UX/UI Design questions we are asked most

UX design decides how a product should work, the structure, the sequence and what each screen is for. UI design decides how that structure looks and feels, including layout, typography, colour and interaction detail. We treat them as one process because a decision in either affects the other.

Start with the structure

Let’s find out what your product is actually asking people to do

Whether you are planning something new or trying to work out why an existing product underperforms, the first useful step is looking at the journey properly.

Tell us what you are building, who it is for and where you think it is losing people.

Clear scope. Honest assessment. No pressure to buy research you do not need.